Vasan Routh

Full Stack Game Developer | Specialized in Multiplayers | Mentor


A Versatile Game Developer with over 7 years of experience developing Mobile games using Unity, along with 9+ years of experience in programming. I am specialized in Multiplayers especially F2P's hybrid models and love playing competitive games 🖤. Proficient in major programming languages and comfortable picking up others if I haven't explored them already. I have released multiple games and I have had the opportunity to lead projects and manage teams of developers (Programming and cross-discipline). I enjoy sharing knowledge and having a meaningful impact on the projects I'm part of. Mentoring aspiring students to learn Game Dev and land jobs in the games industry 🚀

General

C, C++, C#, JavaScript (ES4-ES2022), TypeScript, Java, Python, ReactJS, ExpressJS, NodeJS, HTML, Solidity

Platforms

Mobile(Android, iOS) & Browser

Engines

Unity (My Go to Engine!), UE5, Godot

PM Tools

Git, Github, SourceTree, Bitbucket, Trello, Notion, Clickups

3D & Art

Blender(3D modeling, texturing, rigging, animating), Krita, Photoshop, Illustrator, UI (Adobe XD, Figma), Substance Painter, Alchemy

Networking & DB

AWS, Azure, Google Cloud Console, Firebase, Playafab, MongoDB, MySQL, PostgreSQL, Redis, Docker, DevOps, REST APIs, Socket.IO, WebSocket, Photon, Mirror

Words Spree - Play with friends [Early Access]

My personal project, working on a cool multiplayer word game, a mix of Boggle and Candy Crush, Except Art and Audio, everything else is handled by me as a solo dev, from writing net code, local code, and game design too! Used Playfab and Google Cloud Run for handling player data and LiveOps, Photon framework (Deterministic lockstep) to syncing player moves during match.

Its globally available, Play now! ❤️

NFT Diggers- PvP, NFT trading

Led a team developing and collaborating with artists to build this Enjin blockchain-based mobile game starting from scratch till launch for a Canadian based Studio. Which has both PvP, solo, friendly mode. Also has multiple other features like leaderboards, player win streaks, referrals..etc. Game make use of Playfab and Google Cloud Run to interact with blockchain.

This Game is primarily Web2, where the players can try Web3 if intrested!

Currently has over 500+ MAU, Try now! 🥳

  • Feb 2024 - Present

    Video Game

    My own studio, working on a cool multiplayer word game, a mix of Boggle and Candy Crush, Except Art and Audio, everything else is handled by me as a solo dev, from writing net code, local code, and game design too! Used Playfab and Google Cloud Run for handling player data, Photon framework (Deterministic lockstep) to syncing player moves during match. Currently doing LiveOps for this game, and testing engagement with different game modes!
  • Jun 2022 - Jan 2024

    Video Game

    It's an MMORTS game inspired from Evony. I worked as a lead orchestrating the technical and art aspects of the game. And mostly worked on the networking, server, and database side of this game using AWS (Gamelift, Lambda, DynamoDB) as it is the challenging part for an MMO. And I love handling such tasks. Each map can handle 80K + CCU! Its clash of clans but all the bases are dumped within a single map server. Read more about the technical challenges we faced in bringing this to life 👇
  • Jun 2022 - Apr 2023

    Video Game

    I have been tasked to build a mix of Card + RTS genre-type mobile games for both Android and IOS platforms, the game involves training troops and going for raids against other players like a typical RTS game, Automated the build and release by doing them cloud using Unity cloud build (CI/CD), Managed the team using Scrum by breaking down a project into smaller, manageable tickets. Lead a team of 8, worked closely with the 3D and UI artist to bring this ambitious project to life. The Game hit the top charts in Playstore US market! (within 15 days of release)
  • Mar 2021 - Jun 2022

    Mobile Game

    Worked on this 8-bit style multiplayer treasure-digging game, that has multiple game modes, like memorizing shapes, and solving math in a PVP environment. The game interacts with Enjin cloud using GraphQL queries and mutations, these are performed safely in the Google Cloud Run(NodeJS) platform, and player data is stored in Playfab. The game uses the photon pun as a networking framework. Also did some LiveOps for this game (Tournaments, Solo Heist..etc) post its global launch which had good response from the players!
  • Feb 2019 - Mar 2021

    Mobile Game

    This is my first Multiplayer Game! Created a turn-based strategy game built for mobile devices. Which also has modes like 1v1 skill-based Crypto bet matches, The Game runs on Unity and makes use of Playfab to store player data, authentication(Facebook, Play games), analytics, Interacts with Enjin Cloud to make bets in the game, all the backend computations are processed by Google Cloud Functions and Playfab Cloudscript, I have also added clans and a global chat feature to make it more social, I created a couple of 3D models with animation in Blender, for Stylized texturing used Substance Painter, Alchemy, Created a Kickstarter campaign and used Unity Cinemachine to shoot a perfect trailer for this game and did the postprocessing sound effects in AfterEffects.
  • Feb 2019 - Mar 2021

    Mobile Game

    Worked as a freelancer, created this project from scratch. This is one of my early projects, that later become one of the highly downloaded game in Play store. Handcrafted 200 different levels with progressive difficulty. Its a game similar to ping pong, but has more features like breaking the blocks, collecting coins. Forming strategies to complete the levels. Still remember those late nights where I used to sit and balance the difficulty levels for this game post my college hours 😅
  • Feb 2019 - Mar 2021

    Mobile Game

    This is the first mobile game that got launched on Playstore. The game was already on production, they wanted to add more levels and side modes for this game. I worked as a freelancer, helping them achieve this. Fast forward now the game has over 10 million downloads, the game is doing well. This also happens to be the highest downloaded game on my portfolio 😎 The game made quite alot with Ads alone this become one of the motivation factor for me to pursue a career in Games!
  • Oct 2018 - Feb 2019

    Non-Gaming App

    I and my team built this app for JIPMER hospital. This app is still being used by thousands of Doctors and Patients daily inside the premises. An Indoor navigation AR mobile application that uses RSSI WiFi fingerprinting to navigate users to the selected destination without a need for GPS, Engineered efficient navigation by implementing the A* pathfinding algorithm using C#, optimizing route calculations for dynamic indoor environments, Leveraged Firebase's real-time database and AR core. This project led me to Unity Engine, which kindled my passion for games. Though this is not a game project, this become the pivot point in my career intrest!
  • Jun 2017 - Feb 2019

    Non-Gaming App

    Worked as a backend developer for "SchoolBook," a comprehensive school management app, It facilitated communication among school administration, teachers, parents, and students. Leveraging AWS infrastructure, Cognito for user registration, DynamoDB for data management, and S3 buckets for file sharing. All were interconnected through Lambda-powered REST APIs.
  • Jun 2017 - Feb 2019

    Non-Gaming App

    It's an app where students can track the bus location in realtime, did this when I was at university as I found it necessary. I orchestrated team of 5 developers. Used React Native for a cross-platform mobile experience, Database (Firestore, Mongo, PostgreSQL), Node.js as a backend thats hosted on our own server containerized and load balanced.
  • Jun 2017 - Feb 2019

    Non-Gaming App

    I worked on this Java-based application developed using NetBeans IDE and MySQL that streamlines and modernizes the quality control process at the NCR Corporation production plant. This system replaces the manual task of using spreadsheets for quality checks by providing an efficient and centralized platform. This was my first Industrial application, and its still on production use in the plants.
  • 2017 - 2021

    Pondicherry University

    Electronics and Communication Engineering

  • 2015 - 2017

    A.H.S.S

    High School Diploma, Computer Science

Videogames
Programming
Books
Powerlifting